Representations of the city in video games
This research strives to characterize the means by which video game players experience and understand the space of the game city during the course of play. Three-dimensional video game cities are neither static environments nor stationary views; rather, they are experienced through movement, action...
Main Author: | Schweizer, Bobby |
---|---|
Published: |
Georgia Institute of Technology
2009
|
Subjects: | |
Online Access: | http://hdl.handle.net/1853/28251 |
Similar Items
-
The Formative Elements of the Sense of Presence and Its Impact on the Identity of the Users of Video Games
by: Behroz Minaei, et al.
Published: (2014-09-01) -
Effects of Video Games on Children
by: Iva Brčić
Published: (2020-09-01) -
Apports de l’iconographie sidérale aux problématiques spatiales vidéoludiques : le cas des jeux vidéo horrifiques
by: Guillaume Baychelier
Published: (2018-12-01) -
Video Games as a Multifaceted Medium: A Review of Quantitative Social Science Research on Video Games and a Typology of Video Game Research Approaches
by: James D. Ivory
Published: (2013-01-01) -
Architecture at Play: The Magic Circle and Flow in Video Game Spaces
by: Sin, Terry Hon-Tai
Published: (2012)