Representations of the city in video games

This research strives to characterize the means by which video game players experience and understand the space of the game city during the course of play. Three-dimensional video game cities are neither static environments nor stationary views; rather, they are experienced through movement, action...

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Bibliographic Details
Main Author: Schweizer, Bobby
Published: Georgia Institute of Technology 2009
Subjects:
Online Access:http://hdl.handle.net/1853/28251