Representations of the city in video games

This research strives to characterize the means by which video game players experience and understand the space of the game city during the course of play. Three-dimensional video game cities are neither static environments nor stationary views; rather, they are experienced through movement, action...

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Main Author: Schweizer, Bobby
Published: Georgia Institute of Technology 2009
Subjects:
Online Access:http://hdl.handle.net/1853/28251
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spelling ndltd-GATECH-oai-smartech.gatech.edu-1853-282512013-01-07T20:31:39ZRepresentations of the city in video gamesSchweizer, BobbyUrban playgroundsVideo gamesVirtual citiesNarrative architecturePsychogeographyProduction of spaceElements of spaceVideo gamesImaginary placesCities and towns in mass mediaSpatial behaviorShared virtual environmentsThis research strives to characterize the means by which video game players experience and understand the space of the game city during the course of play. Three-dimensional video game cities are neither static environments nor stationary views; rather, they are experienced through movement, action, and play. Our experiences of new places are not developed at a glance. Instead, they are cultivated through use over time. This work utilizes games that take place in constructed versions of New York City as a case study. By focusing on the ways players navigate spaces, we can understand how they construct spatial awareness and how this space is transformed into a meaningful place of play. In order to come to this understanding, this study asks a series of questions: How are these spaces arranged? How does the player move through the space and how does the game teach spatial navigation? What actions are performed in the space and how is gameplay adapted for the city environment? And how do of narrative environments contribute to a player's identification with the space? These questions are examined within a framework of urban, cultural, and game studies. I examine techniques that are employed by video game city designers to help players navigate space and make it meaningful. Additionally, this research poses areas for future expansion and experimentation with game cities.Georgia Institute of Technology2009-06-08T19:33:11Z2009-06-08T19:33:11Z2009-04-08Thesishttp://hdl.handle.net/1853/28251
collection NDLTD
sources NDLTD
topic Urban playgrounds
Video games
Virtual cities
Narrative architecture
Psychogeography
Production of space
Elements of space
Video games
Imaginary places
Cities and towns in mass media
Spatial behavior
Shared virtual environments
spellingShingle Urban playgrounds
Video games
Virtual cities
Narrative architecture
Psychogeography
Production of space
Elements of space
Video games
Imaginary places
Cities and towns in mass media
Spatial behavior
Shared virtual environments
Schweizer, Bobby
Representations of the city in video games
description This research strives to characterize the means by which video game players experience and understand the space of the game city during the course of play. Three-dimensional video game cities are neither static environments nor stationary views; rather, they are experienced through movement, action, and play. Our experiences of new places are not developed at a glance. Instead, they are cultivated through use over time. This work utilizes games that take place in constructed versions of New York City as a case study. By focusing on the ways players navigate spaces, we can understand how they construct spatial awareness and how this space is transformed into a meaningful place of play. In order to come to this understanding, this study asks a series of questions: How are these spaces arranged? How does the player move through the space and how does the game teach spatial navigation? What actions are performed in the space and how is gameplay adapted for the city environment? And how do of narrative environments contribute to a player's identification with the space? These questions are examined within a framework of urban, cultural, and game studies. I examine techniques that are employed by video game city designers to help players navigate space and make it meaningful. Additionally, this research poses areas for future expansion and experimentation with game cities.
author Schweizer, Bobby
author_facet Schweizer, Bobby
author_sort Schweizer, Bobby
title Representations of the city in video games
title_short Representations of the city in video games
title_full Representations of the city in video games
title_fullStr Representations of the city in video games
title_full_unstemmed Representations of the city in video games
title_sort representations of the city in video games
publisher Georgia Institute of Technology
publishDate 2009
url http://hdl.handle.net/1853/28251
work_keys_str_mv AT schweizerbobby representationsofthecityinvideogames
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