Defining the Modeling Standard for 3D Character Artists
The focus of this thesis is to find the most modern methods to craft 3D characters for implementation in game engines. The industry is constantly adapting to new software and my study is to cover the most efficient way to create a character from an idea to fully realized character in 3D. The followi...
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Format: | Others |
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Digital Commons @ East Tennessee State University
2015
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Online Access: | https://dc.etsu.edu/honors/296 https://dc.etsu.edu/cgi/viewcontent.cgi?article=1307&context=honors |