Building and Using a Character in 3D Space
The goal of this thesis was to take a character from concept to creation and animation. A variety of skills in 2D and 3D computer graphics were used in order to design and build the character for a 3D space. The character was taken from flat concept to 3D model, and then rigged with a skeleton in th...
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Format: | Others |
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Digital Commons @ East Tennessee State University
2014
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Online Access: | https://dc.etsu.edu/honors/214 https://dc.etsu.edu/cgi/viewcontent.cgi?article=1227&context=honors |