Building and Using a Character in 3D Space

The goal of this thesis was to take a character from concept to creation and animation. A variety of skills in 2D and 3D computer graphics were used in order to design and build the character for a 3D space. The character was taken from flat concept to 3D model, and then rigged with a skeleton in th...

Full description

Bibliographic Details
Main Author: Bailey, Shasta
Format: Others
Published: Digital Commons @ East Tennessee State University 2014
Subjects:
3D
Online Access:https://dc.etsu.edu/honors/214
https://dc.etsu.edu/cgi/viewcontent.cgi?article=1227&context=honors