From geometry to texture : experiments towards realism in computer graphics

This thesis presents a new computer graphics texture element called a texel as well as an associated rendering algorithm, which together produce an appearance never before achieved in computer graphics. Unlike previous modeling primitives, which are limited to solid, crisp appearances (e.g., metal,...

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Bibliographic Details
Main Author: Kay, Timothy L.
Format: Others
Published: 1992
Online Access:https://thesis.library.caltech.edu/3028/1/Kay_tl_1992.pdf
Kay, Timothy L. (1992) From geometry to texture : experiments towards realism in computer graphics. Dissertation (Ph.D.), California Institute of Technology. doi:10.7907/XCAM-R775. https://resolver.caltech.edu/CaltechETD:etd-08062007-110815 <https://resolver.caltech.edu/CaltechETD:etd-08062007-110815>

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