From geometry to texture : experiments towards realism in computer graphics
This thesis presents a new computer graphics texture element called a texel as well as an associated rendering algorithm, which together produce an appearance never before achieved in computer graphics. Unlike previous modeling primitives, which are limited to solid, crisp appearances (e.g., metal,...
Internet
https://thesis.library.caltech.edu/3028/1/Kay_tl_1992.pdfKay, Timothy L. (1992) From geometry to texture : experiments towards realism in computer graphics. Dissertation (Ph.D.), California Institute of Technology. doi:10.7907/XCAM-R775. https://resolver.caltech.edu/CaltechETD:etd-08062007-110815 <https://resolver.caltech.edu/CaltechETD:etd-08062007-110815>