A Constrained Inverse Kinematics Technique for Real-Time Motion Capture Animation
No === In this paper we present a constrained inverse kinematics algorithm for real-time motion capture in virtual environments, that has its origins in the simulation of multi-body systems. We apply this algorithm to an articulated human skeletal model using an electromagnetic motion tracking syste...
Main Authors: | , , , |
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Language: | en |
Published: |
2015
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Subjects: | |
Online Access: | http://hdl.handle.net/10454/7074 |