Speech Interaction for Networked Video Games

No === This four volume set provides the complete proceedings of the 10th International Conference on Human-Computer Interaction held June, 2003 in Crete, Greece. A total of 2,986 individuals from industry, academia, research institutes, and governmental agencies from 59 countries submitted their wo...

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Bibliographic Details
Main Authors: Spyridou, E., Palmer, Ian J., Williams, E.J.
Language:en
Published: 2009
Subjects:
Online Access:http://hdl.handle.net/10454/3981
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spelling ndltd-BRADFORD-oai-bradscholars.brad.ac.uk-10454-39812019-08-31T03:02:17Z Speech Interaction for Networked Video Games Spyridou, E. Palmer, Ian J. Williams, E.J. Video games Speech interaction Computers Artificial intelligence Human Computer Interaction Virtual reality Human engineering No This four volume set provides the complete proceedings of the 10th International Conference on Human-Computer Interaction held June, 2003 in Crete, Greece. A total of 2,986 individuals from industry, academia, research institutes, and governmental agencies from 59 countries submitted their work for presentation at the conference. The papers address the latest research and development efforts, as well as highlight the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, health care, and disabled and elderly people. 2009-11-25T10:08:14Z 2009-11-25T10:08:14Z 2003 Book chapter No full-text available in the repository Spyridou, E., Palmer, I.J. and Wiliams, E.J. (2003). Speech Interaction for Networked Video Games. pp. 1046-1050. In: Jacko, J and Stephanidis, C. (Eds.) Human Computer Interaction. Abingdon: Routledge. http://hdl.handle.net/10454/3981 en http://www.routledge.com/9780805849301
collection NDLTD
language en
sources NDLTD
topic Video games
Speech interaction
Computers
Artificial intelligence
Human Computer Interaction
Virtual reality
Human engineering
spellingShingle Video games
Speech interaction
Computers
Artificial intelligence
Human Computer Interaction
Virtual reality
Human engineering
Spyridou, E.
Palmer, Ian J.
Williams, E.J.
Speech Interaction for Networked Video Games
description No === This four volume set provides the complete proceedings of the 10th International Conference on Human-Computer Interaction held June, 2003 in Crete, Greece. A total of 2,986 individuals from industry, academia, research institutes, and governmental agencies from 59 countries submitted their work for presentation at the conference. The papers address the latest research and development efforts, as well as highlight the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, health care, and disabled and elderly people.
author Spyridou, E.
Palmer, Ian J.
Williams, E.J.
author_facet Spyridou, E.
Palmer, Ian J.
Williams, E.J.
author_sort Spyridou, E.
title Speech Interaction for Networked Video Games
title_short Speech Interaction for Networked Video Games
title_full Speech Interaction for Networked Video Games
title_fullStr Speech Interaction for Networked Video Games
title_full_unstemmed Speech Interaction for Networked Video Games
title_sort speech interaction for networked video games
publishDate 2009
url http://hdl.handle.net/10454/3981
work_keys_str_mv AT spyridoue speechinteractionfornetworkedvideogames
AT palmerianj speechinteractionfornetworkedvideogames
AT williamsej speechinteractionfornetworkedvideogames
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