Speech Interaction for Networked Video Games
No === This four volume set provides the complete proceedings of the 10th International Conference on Human-Computer Interaction held June, 2003 in Crete, Greece. A total of 2,986 individuals from industry, academia, research institutes, and governmental agencies from 59 countries submitted their wo...
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ndltd-BRADFORD-oai-bradscholars.brad.ac.uk-10454-39812019-08-31T03:02:17Z Speech Interaction for Networked Video Games Spyridou, E. Palmer, Ian J. Williams, E.J. Video games Speech interaction Computers Artificial intelligence Human Computer Interaction Virtual reality Human engineering No This four volume set provides the complete proceedings of the 10th International Conference on Human-Computer Interaction held June, 2003 in Crete, Greece. A total of 2,986 individuals from industry, academia, research institutes, and governmental agencies from 59 countries submitted their work for presentation at the conference. The papers address the latest research and development efforts, as well as highlight the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, health care, and disabled and elderly people. 2009-11-25T10:08:14Z 2009-11-25T10:08:14Z 2003 Book chapter No full-text available in the repository Spyridou, E., Palmer, I.J. and Wiliams, E.J. (2003). Speech Interaction for Networked Video Games. pp. 1046-1050. In: Jacko, J and Stephanidis, C. (Eds.) Human Computer Interaction. Abingdon: Routledge. http://hdl.handle.net/10454/3981 en http://www.routledge.com/9780805849301 |
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en |
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topic |
Video games Speech interaction Computers Artificial intelligence Human Computer Interaction Virtual reality Human engineering |
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Video games Speech interaction Computers Artificial intelligence Human Computer Interaction Virtual reality Human engineering Spyridou, E. Palmer, Ian J. Williams, E.J. Speech Interaction for Networked Video Games |
description |
No === This four volume set provides the complete proceedings of the 10th International Conference on Human-Computer Interaction held June, 2003 in Crete, Greece. A total of 2,986 individuals from industry, academia, research institutes, and governmental agencies from 59 countries submitted their work for presentation at the conference. The papers address the latest research and development efforts, as well as highlight the human aspects of design and use of computing systems. Those accepted for presentation thoroughly cover the entire field of human-computer interaction, including the cognitive, social, ergonomic, and health aspects of work with computers. The papers also address major advances in knowledge and effective use of computers in a variety of diversified application areas, including offices, financial institutions, manufacturing, electronic publishing, construction, health care, and disabled and elderly people. |
author |
Spyridou, E. Palmer, Ian J. Williams, E.J. |
author_facet |
Spyridou, E. Palmer, Ian J. Williams, E.J. |
author_sort |
Spyridou, E. |
title |
Speech Interaction for Networked Video Games |
title_short |
Speech Interaction for Networked Video Games |
title_full |
Speech Interaction for Networked Video Games |
title_fullStr |
Speech Interaction for Networked Video Games |
title_full_unstemmed |
Speech Interaction for Networked Video Games |
title_sort |
speech interaction for networked video games |
publishDate |
2009 |
url |
http://hdl.handle.net/10454/3981 |
work_keys_str_mv |
AT spyridoue speechinteractionfornetworkedvideogames AT palmerianj speechinteractionfornetworkedvideogames AT williamsej speechinteractionfornetworkedvideogames |
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1719239676768813056 |