"This Action Will Have Consequences": How the Video Game Life Is Strange Balances Entertainment with Empathy

This paper examines how the video game Life Is Strange balances the aims of an entertainment game with themes that are more typically found in serious games. Drawing from scholars like Belman, Flanagan and Bogost, the paper explores the capability for entertainment games to foster empathy within pla...

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Bibliographic Details
Main Author: Vance, Brittany Nicole
Format: Others
Published: BYU ScholarsArchive 2019
Subjects:
Online Access:https://scholarsarchive.byu.edu/etd/8707
https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=9707&context=etd

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