"This Action Will Have Consequences": How the Video Game Life Is Strange Balances Entertainment with Empathy
This paper examines how the video game Life Is Strange balances the aims of an entertainment game with themes that are more typically found in serious games. Drawing from scholars like Belman, Flanagan and Bogost, the paper explores the capability for entertainment games to foster empathy within pla...
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Format: | Others |
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BYU ScholarsArchive
2019
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Online Access: | https://scholarsarchive.byu.edu/etd/8707 https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=9707&context=etd |