The Hybrid Game Architecture: Distributing Bandwidth for MMOGs While Maintaining Central Control

Current Massively Multi-player Online Games (MMOGs) have enormous server-side bandwidth requirements. The costs of providing this bandwidth is in turn passed on to the consumer in the form of high monthly subscription fees. Prior work has primarily focused on distributing this bandwidth using peer-t...

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Bibliographic Details
Main Author: Jardine, Jared L.
Format: Others
Published: BYU ScholarsArchive 2008
Subjects:
Online Access:https://scholarsarchive.byu.edu/etd/1559
https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=2558&context=etd