The Hybrid Game Architecture: Distributing Bandwidth for MMOGs While Maintaining Central Control
Current Massively Multi-player Online Games (MMOGs) have enormous server-side bandwidth requirements. The costs of providing this bandwidth is in turn passed on to the consumer in the form of high monthly subscription fees. Prior work has primarily focused on distributing this bandwidth using peer-t...
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Format: | Others |
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BYU ScholarsArchive
2008
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Online Access: | https://scholarsarchive.byu.edu/etd/1559 https://scholarsarchive.byu.edu/cgi/viewcontent.cgi?article=2558&context=etd |