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|a Orkin, Jeffrey David
|e author
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|a Massachusetts Institute of Technology. Media Laboratory
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|a Roy, Deb K.
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|a Orkin, Jeffrey David
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|a Roy, Deb K.
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|a Roy, Deb K.
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|a Semi-automated dialogue act classification for situated social agents in games
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|b Springer Berlin / Heidelberg,
|c 2011-09-30T12:33:29Z.
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|z Get fulltext
|u http://hdl.handle.net/1721.1/66125
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|a As a step toward simulating dynamic dialogue between agents and humans in virtual environments, we describe learning a model of social behavior composed of interleaved utterances and physical actions. In our model, utterances are abstracted as {speech act, propositional content, referent} triples. After training a classifier on 100 gameplay logs from The Restaurant Game annotated with dialogue act triples, we have automatically classified utterances in an additional 5,000 logs. A quantitative evaluation of statistical models learned from the gameplay logs demonstrates that semi-automatically classified dialogue acts yield significantly more predictive power than automatically clustered utterances, and serve as a better common currency for modeling interleaved actions and utterances.
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|a en_US
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|a Article
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|t Agents for Games and Simulations II: Trends in Techniques, Concepts and Design
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