Semi-automated dialogue act classification for situated social agents in games
As a step toward simulating dynamic dialogue between agents and humans in virtual environments, we describe learning a model of social behavior composed of interleaved utterances and physical actions. In our model, utterances are abstracted as {speech act, propositional content, referent} triples. A...
Main Authors: | , |
---|---|
Other Authors: | |
Format: | Article |
Language: | English |
Published: |
Springer Berlin / Heidelberg,
2011-09-30T12:33:29Z.
|
Subjects: | |
Online Access: | Get fulltext |