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01076 am a22002053u 4500 |
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60069 |
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|a dc
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|a Landay, James A.
|e author
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|a Massachusetts Institute of Technology. Media Laboratory
|e contributor
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|a Program in Media Arts and Sciences
|q (Massachusetts Institute of Technology)
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|a Paradiso, Joseph A.
|e contributor
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|a Paradiso, Joseph A.
|e contributor
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|a Paradiso, Joseph A
|e author
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|a Guest Editors' Introduction: Cross reality environments
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|b IEEE Computer Society,
|c 2010-12-02T22:14:26Z.
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|z Get fulltext
|u http://hdl.handle.net/1721.1/60069
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|a In this article, we define cross-reality as the union between ubiquitous sensor/actuator networks and shared online virtual worlds-a place where collective human perception meets the machines' view of pervasive computing. We describe how five of the articles in this issue expand on aspects of this theme.
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|a en_US
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|a Article
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|t IEEE Pervasive Computing
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