Interactive evolutionary computation in design applications for virtual worlds
Modern films, games and virtual reality are highly dependent on convincing computer graphics. Models of high complexity are a requirement for the successful delivery of many animated scenes and environments. While workflows such as rendering, compositing and animation have been streamlined to accomm...
Main Author: | Kruse, Jan (Author) |
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Other Authors: | Connor, Andy (Contributor), Walker, Charles (Contributor) |
Format: | Others |
Published: |
Auckland University of Technology,
2015-04-16T22:55:25Z.
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Subjects: | |
Online Access: | Get fulltext |
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