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Kruse, Jan
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Kruse, Jan
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1
Maxi-Min Language Use A Critical Remark on a Concept by Philippe van Parijs
by
Kruse
Jan
Published 2016-10-01
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2
Designer-driven Procedural Game Content Generation using Multi-agent Evolutionary Computation
by
Kruse
,
Jan
Published 2019
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3
Interactive evolutionary computation in design applications for virtual worlds
by
Kruse
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Jan
Published 2015
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4
Using RGB-D cameras in live action visual effects
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Jan
Published 2016
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5
Gaming Through Dyslexia: An Interactive Digital Application That Is a Learning Tool for Students Under the Age of Ten That Have Dyslexia
by
Russell, Mikaela
Published 2019
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6
The Narrative Potential of Videogames: How Designing Mechanics Impacts Storytelling
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Collis, Elliot
Published 2020
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7
Authenticity in digital surrogates. Workflow development for generating an authentic digital surrogate for heritage conservation
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Markovic, Katarina
Published 2018
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8
Expressive, Digital Storytelling - Utilizing Non-anthropomorphic Attributes
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Singh, Gurpreet
Published 2019
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9
Evaluating a single-modality ground-based activity recognition sensor for human inclusion into digital systems
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Rameka, Adam Norman Adrian
Published 2018
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10
An Exploration of Virtual Reality Technologies for Museums
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Thandu, Nagaraju
Published 2019
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11
Evaluating the Perceived Immersion of Procedurally Generated Game Levels
by
Greig, Taura J
Published 2016
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Related Subjects
Immersion
Machine Learning
Virtual reality
360 video
Activity recognition
Animation
Anthropomorphism
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Attributes
Augmented reality
Aura
Authentic digital copy
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Autonomous Agents
Autonomous agents
Classification
Cognitive Models
Computer Interfaces
Computer game
Cryolophosaurus
Digital
Digital copy
Digital ships
Digital surrogate
Dinosaur
Dynamics
Dyslexia
Education
Education games
Edwin Fox
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