Evaluating the Perceived Immersion of Procedurally Generated Game Levels
Interactive Computer Games have grown in complexity as the game industry has matured into a multi-billion dollar market. As games have grown in complexity, the content that is produced for games has grown in both complexity and production cost. This has motivated research into Procedural Content Gen...
Main Author: | Greig, Taura J (Author) |
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Other Authors: | Kruse, Jan (Contributor), Connor, Andy (Contributor) |
Format: | Others |
Published: |
Auckland University of Technology,
2016-10-28T02:24:58Z.
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Subjects: | |
Online Access: | Get fulltext |
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