Who Is at Risk for Problematic Video Gaming? Risk Factors in Problematic Video Gaming in Clinically Referred Canadian Children and Adolescents

Both Internet and offline video gaming have become a normal aspect of child development, with estimates of children playing video games ranging from 90% to 97%. Research on problematic video gaming (PVG) has grown substantially in the last decade. Much of that research has focused on community sampl...

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Bibliographic Details
Main Authors: Chloe Lau, Shannon L. Stewart, Catalina Sarmiento, Donald H. Saklofske, Paul F. Tremblay
Format: Article
Language:English
Published: MDPI AG 2018-04-01
Series:Multimodal Technologies and Interaction
Subjects:
Online Access:http://www.mdpi.com/2414-4088/2/2/19