Positioning students as game journalists: Transforming everyday experiences into professional discourse

The aim of this paper is to present findings from a study which is part of an ongoing Design-Based Research project which explores how students can transform their everyday experiences with and attitudes towards games into game journalism within the context of Danish as a subject. Based on a theoret...

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Main Authors: Thorkild Hanghøj, Peter Heller Lützen, Simone Lysholt Geer
Format: Article
Language:English
Published: Cappelen Damm Akademisk NOASP 2020-03-01
Series:Nordic Journal of Literacy Research
Subjects:
Online Access:https://nordicliteracy.net/index.php/njlr/article/view/1991/4107
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spelling doaj-fc9bf7a3ad8e42539808eeace92f197a2020-11-25T02:52:10ZengCappelen Damm Akademisk NOASPNordic Journal of Literacy Research2464-15962020-03-0161678510.23865/njlr.v6.1991njlr.v6.1991Positioning students as game journalists: Transforming everyday experiences into professional discourseThorkild HanghøjPeter Heller LützenSimone Lysholt GeerThe aim of this paper is to present findings from a study which is part of an ongoing Design-Based Research project which explores how students can transform their everyday experiences with and attitudes towards games into game journalism within the context of Danish as a subject. Based on a theoretical framework combining domain theory with Ivanič’s theory of writing as identity construction, we analysed selected student articles and student interviews from four secondary classrooms (Grades 7–9). The findings show that some students mainly positioned themselves through a personal discourse, which was highly influenced by their positive, negative or ambivalent attitudes to their chosen game journalistic topics. Other students mainly positioned themselves through a professional journalistic discourse by means of critical reflection and representation of multiple perspectives on their topics. Based on the students’ high level of engagement in the writing process and the wide range of possible selves adopted by the student writers, we concluded that games and game culture represent a topic well-suited for transforming students’ everyday experiences and attitudes into journalistic texts.https://nordicliteracy.net/index.php/njlr/article/view/1991/4107student positioningdomain theorygames and literaciesjournalism
collection DOAJ
language English
format Article
sources DOAJ
author Thorkild Hanghøj
Peter Heller Lützen
Simone Lysholt Geer
spellingShingle Thorkild Hanghøj
Peter Heller Lützen
Simone Lysholt Geer
Positioning students as game journalists: Transforming everyday experiences into professional discourse
Nordic Journal of Literacy Research
student positioning
domain theory
games and literacies
journalism
author_facet Thorkild Hanghøj
Peter Heller Lützen
Simone Lysholt Geer
author_sort Thorkild Hanghøj
title Positioning students as game journalists: Transforming everyday experiences into professional discourse
title_short Positioning students as game journalists: Transforming everyday experiences into professional discourse
title_full Positioning students as game journalists: Transforming everyday experiences into professional discourse
title_fullStr Positioning students as game journalists: Transforming everyday experiences into professional discourse
title_full_unstemmed Positioning students as game journalists: Transforming everyday experiences into professional discourse
title_sort positioning students as game journalists: transforming everyday experiences into professional discourse
publisher Cappelen Damm Akademisk NOASP
series Nordic Journal of Literacy Research
issn 2464-1596
publishDate 2020-03-01
description The aim of this paper is to present findings from a study which is part of an ongoing Design-Based Research project which explores how students can transform their everyday experiences with and attitudes towards games into game journalism within the context of Danish as a subject. Based on a theoretical framework combining domain theory with Ivanič’s theory of writing as identity construction, we analysed selected student articles and student interviews from four secondary classrooms (Grades 7–9). The findings show that some students mainly positioned themselves through a personal discourse, which was highly influenced by their positive, negative or ambivalent attitudes to their chosen game journalistic topics. Other students mainly positioned themselves through a professional journalistic discourse by means of critical reflection and representation of multiple perspectives on their topics. Based on the students’ high level of engagement in the writing process and the wide range of possible selves adopted by the student writers, we concluded that games and game culture represent a topic well-suited for transforming students’ everyday experiences and attitudes into journalistic texts.
topic student positioning
domain theory
games and literacies
journalism
url https://nordicliteracy.net/index.php/njlr/article/view/1991/4107
work_keys_str_mv AT thorkildhanghøj positioningstudentsasgamejournaliststransformingeverydayexperiencesintoprofessionaldiscourse
AT peterhellerlutzen positioningstudentsasgamejournaliststransformingeverydayexperiencesintoprofessionaldiscourse
AT simonelysholtgeer positioningstudentsasgamejournaliststransformingeverydayexperiencesintoprofessionaldiscourse
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