Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play

We examined a higher education history course where virtual role play was implemented as an assignment. The course was designed to help students gain an overall understanding of the causes, trajectory, and aftermath of the Cuban Revolution. Assignments included readings and discussions of historical...

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Main Authors: Jenny S. Wakefield, Scott J. Warren, Monica A. Rankin, Leila A. Mills, Jonathan S. Gratch
Format: Article
Language:English
Published: Hong Kong Bao Long Accounting & Secretarial Limited 2012-09-01
Series:Knowledge Management & E-Learning: An International Journal
Subjects:
Online Access:http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/199/151
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spelling doaj-fbefc9ab8b0746b999ef0b09078d30182020-11-25T02:42:33ZengHong Kong Bao Long Accounting & Secretarial LimitedKnowledge Management & E-Learning: An International Journal2073-79042012-09-0143258278Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role playJenny S. WakefieldScott J. WarrenMonica A. RankinLeila A. MillsJonathan S. GratchWe examined a higher education history course where virtual role play was implemented as an assignment. The course was designed to help students gain an overall understanding of the causes, trajectory, and aftermath of the Cuban Revolution. Assignments included readings and discussions of historical essays and primary sources that were intended to prompt students to think critically about political, cultural, and scholarly debates surrounding the revolution but also inquiry and role play. In particular, students were encouraged to set aside pre-existing opinions in favor of or opposed to the revolutionary regime of Fidel Castro and U.S. Cold War diplomatic policy toward Cuba. The theoretical framework learning and teaching as communicative actions, in which communication and discourse, and the interplay among the four communicative actions proposed as the basis of human understanding, guided the course. Active learning through role-playing in a constructivism learning environment and classroom discourse helped students develop a higher level understanding of the complex events by perspective taking both for and against the Castro regime.http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/199/151Role playHistoryCuban revolutionLearning and teaching as communicative actions theory (LTCA)Second LifeVirtual worlds
collection DOAJ
language English
format Article
sources DOAJ
author Jenny S. Wakefield
Scott J. Warren
Monica A. Rankin
Leila A. Mills
Jonathan S. Gratch
spellingShingle Jenny S. Wakefield
Scott J. Warren
Monica A. Rankin
Leila A. Mills
Jonathan S. Gratch
Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play
Knowledge Management & E-Learning: An International Journal
Role play
History
Cuban revolution
Learning and teaching as communicative actions theory (LTCA)
Second Life
Virtual worlds
author_facet Jenny S. Wakefield
Scott J. Warren
Monica A. Rankin
Leila A. Mills
Jonathan S. Gratch
author_sort Jenny S. Wakefield
title Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play
title_short Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play
title_full Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play
title_fullStr Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play
title_full_unstemmed Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play
title_sort learning and teaching as communicative actions: improving historical knowledge and cognition through second life avatar role play
publisher Hong Kong Bao Long Accounting & Secretarial Limited
series Knowledge Management & E-Learning: An International Journal
issn 2073-7904
publishDate 2012-09-01
description We examined a higher education history course where virtual role play was implemented as an assignment. The course was designed to help students gain an overall understanding of the causes, trajectory, and aftermath of the Cuban Revolution. Assignments included readings and discussions of historical essays and primary sources that were intended to prompt students to think critically about political, cultural, and scholarly debates surrounding the revolution but also inquiry and role play. In particular, students were encouraged to set aside pre-existing opinions in favor of or opposed to the revolutionary regime of Fidel Castro and U.S. Cold War diplomatic policy toward Cuba. The theoretical framework learning and teaching as communicative actions, in which communication and discourse, and the interplay among the four communicative actions proposed as the basis of human understanding, guided the course. Active learning through role-playing in a constructivism learning environment and classroom discourse helped students develop a higher level understanding of the complex events by perspective taking both for and against the Castro regime.
topic Role play
History
Cuban revolution
Learning and teaching as communicative actions theory (LTCA)
Second Life
Virtual worlds
url http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/199/151
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AT monicaarankin learningandteachingascommunicativeactionsimprovinghistoricalknowledgeandcognitionthroughsecondlifeavatarroleplay
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