Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play
We examined a higher education history course where virtual role play was implemented as an assignment. The course was designed to help students gain an overall understanding of the causes, trajectory, and aftermath of the Cuban Revolution. Assignments included readings and discussions of historical...
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Hong Kong Bao Long Accounting & Secretarial Limited
2012-09-01
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Online Access: | http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/199/151 |
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doaj-fbefc9ab8b0746b999ef0b09078d30182020-11-25T02:42:33ZengHong Kong Bao Long Accounting & Secretarial LimitedKnowledge Management & E-Learning: An International Journal2073-79042012-09-0143258278Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role playJenny S. WakefieldScott J. WarrenMonica A. RankinLeila A. MillsJonathan S. GratchWe examined a higher education history course where virtual role play was implemented as an assignment. The course was designed to help students gain an overall understanding of the causes, trajectory, and aftermath of the Cuban Revolution. Assignments included readings and discussions of historical essays and primary sources that were intended to prompt students to think critically about political, cultural, and scholarly debates surrounding the revolution but also inquiry and role play. In particular, students were encouraged to set aside pre-existing opinions in favor of or opposed to the revolutionary regime of Fidel Castro and U.S. Cold War diplomatic policy toward Cuba. The theoretical framework learning and teaching as communicative actions, in which communication and discourse, and the interplay among the four communicative actions proposed as the basis of human understanding, guided the course. Active learning through role-playing in a constructivism learning environment and classroom discourse helped students develop a higher level understanding of the complex events by perspective taking both for and against the Castro regime.http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/199/151Role playHistoryCuban revolutionLearning and teaching as communicative actions theory (LTCA)Second LifeVirtual worlds |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Jenny S. Wakefield Scott J. Warren Monica A. Rankin Leila A. Mills Jonathan S. Gratch |
spellingShingle |
Jenny S. Wakefield Scott J. Warren Monica A. Rankin Leila A. Mills Jonathan S. Gratch Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play Knowledge Management & E-Learning: An International Journal Role play History Cuban revolution Learning and teaching as communicative actions theory (LTCA) Second Life Virtual worlds |
author_facet |
Jenny S. Wakefield Scott J. Warren Monica A. Rankin Leila A. Mills Jonathan S. Gratch |
author_sort |
Jenny S. Wakefield |
title |
Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play |
title_short |
Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play |
title_full |
Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play |
title_fullStr |
Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play |
title_full_unstemmed |
Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play |
title_sort |
learning and teaching as communicative actions: improving historical knowledge and cognition through second life avatar role play |
publisher |
Hong Kong Bao Long Accounting & Secretarial Limited |
series |
Knowledge Management & E-Learning: An International Journal |
issn |
2073-7904 |
publishDate |
2012-09-01 |
description |
We examined a higher education history course where virtual role play was implemented as an assignment. The course was designed to help students gain an overall understanding of the causes, trajectory, and aftermath of the Cuban Revolution. Assignments included readings and discussions of historical essays and primary sources that were intended to prompt students to think critically about political, cultural, and scholarly debates surrounding the revolution but also inquiry and role play. In particular, students were encouraged to set aside pre-existing opinions in favor of or opposed to the revolutionary regime of Fidel Castro and U.S. Cold War diplomatic policy toward Cuba. The theoretical framework learning and teaching as communicative actions, in which communication and discourse, and the interplay among the four communicative actions proposed as the basis of human understanding, guided the course. Active learning through role-playing in a constructivism learning environment and classroom discourse helped students develop a higher level understanding of the complex events by perspective taking both for and against the Castro regime. |
topic |
Role play History Cuban revolution Learning and teaching as communicative actions theory (LTCA) Second Life Virtual worlds |
url |
http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/199/151 |
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