Learning and teaching as communicative actions: Improving historical knowledge and cognition through Second Life avatar role play

We examined a higher education history course where virtual role play was implemented as an assignment. The course was designed to help students gain an overall understanding of the causes, trajectory, and aftermath of the Cuban Revolution. Assignments included readings and discussions of historical...

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Bibliographic Details
Main Authors: Jenny S. Wakefield, Scott J. Warren, Monica A. Rankin, Leila A. Mills, Jonathan S. Gratch
Format: Article
Language:English
Published: Hong Kong Bao Long Accounting & Secretarial Limited 2012-09-01
Series:Knowledge Management & E-Learning: An International Journal
Subjects:
Online Access:http://www.kmel-journal.org/ojs/index.php/online-publication/article/view/199/151