Technology Innovation - Electronic Game in the Brazilian Higher Education

The Information and Communication Technologies provide a world of discoveries, relations and leanings, presenting possibilities that can help the teaching and learning process to adapt to the new social dynamics introduced by its use. The electronic games (video games), in particular, for its playfu...

Full description

Bibliographic Details
Main Authors: Claudia Marques Araujo, Ilda Maria Paiva Almeida Spritzer, Cristina Gomes Souza
Format: Article
Language:English
Published: Universidad Alberto Hurtado 2012-09-01
Series:Journal of Technology Management & Innovation
Subjects:
Online Access:http://www.jotmi.org/index.php/GT/article/view/935