Why Use-Centered Game-Based Learning in Higher Education? The Case of Cesim Simbrand

This paper endeavours to research about simulation/serious games exploration within University of Algarve (Portugal), namely Cesim SimBrand for Marketing Simulation (course unit). A total amount of 30 learners participated in this study through a mixed survey (openended and closed-ended queries). Th...

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Bibliographic Details
Main Authors: Tatiana Kikot, Gonçalo Costa, Silvia Fernandes, Paulo Águas
Format: Article
Language:English
Published: Research Centre in Tourism, Sustainability and Well-being - CinTurs 2014-09-01
Series:Journal of Spatial and Organizational Dynamics
Subjects:
Online Access:http://www.cieo.pt/journal/J_3_2014/article3.pdf