“<i>I Didn’t Understand, I´m Really Not Very Smart</i>”—How Design of a Digital Tutee’s Self-Efficacy Affects Conversation and Student Behavior in a Digital Math Game
How should a pedagogical agent in educational software be designed to support student learning? This question is complex seeing as there are many types of pedagogical agents and design features, and the effect on different student groups can vary. In this paper we explore the effects of designing a...
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doaj-ef1a93c106a8490899a7f5c7c600f0132020-11-25T02:45:27ZengMDPI AGEducation Sciences2227-71022019-07-019319710.3390/educsci9030197educsci9030197“<i>I Didn’t Understand, I´m Really Not Very Smart</i>”—How Design of a Digital Tutee’s Self-Efficacy Affects Conversation and Student Behavior in a Digital Math GameBetty Tärning0Annika Silvervarg1Lund University Cognitive Science, Lund University, 22100 Lund, SwedenDepartment of Computer and Information Science, Linköping University, 58183 Linköping, SwedenHow should a pedagogical agent in educational software be designed to support student learning? This question is complex seeing as there are many types of pedagogical agents and design features, and the effect on different student groups can vary. In this paper we explore the effects of designing a pedagogical agent’s self-efficacy in order to see what effects this has on students´ interaction with it. We have analyzed chat logs from an educational math game incorporating an agent, which acts as a digital tutee. The tutee expresses high or low self-efficacy through feedback given in the chat. This has been performed in relation to the students own self-efficacy. Our previous results indicated that it is more beneficial to design a digital tutee with low self-efficacy than one with high self-efficacy. In this paper, these results are further explored and explained in terms of an increase in the protégé effect and a reverse role modelling effect, whereby the students encourage digital tutees with low self-efficacy. However, there are indications of potential drawbacks that should be further investigated. Some students expressed frustration with the digital tutee with low self-efficacy. A future direction could be to look at more adaptive agents that change their self-efficacy over time as they learn.https://www.mdpi.com/2227-7102/9/3/197educational math gameteachable agentdigital tuteeself-efficacyconversational pedagogical agentchatbot |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Betty Tärning Annika Silvervarg |
spellingShingle |
Betty Tärning Annika Silvervarg “<i>I Didn’t Understand, I´m Really Not Very Smart</i>”—How Design of a Digital Tutee’s Self-Efficacy Affects Conversation and Student Behavior in a Digital Math Game Education Sciences educational math game teachable agent digital tutee self-efficacy conversational pedagogical agent chatbot |
author_facet |
Betty Tärning Annika Silvervarg |
author_sort |
Betty Tärning |
title |
“<i>I Didn’t Understand, I´m Really Not Very Smart</i>”—How Design of a Digital Tutee’s Self-Efficacy Affects Conversation and Student Behavior in a Digital Math Game |
title_short |
“<i>I Didn’t Understand, I´m Really Not Very Smart</i>”—How Design of a Digital Tutee’s Self-Efficacy Affects Conversation and Student Behavior in a Digital Math Game |
title_full |
“<i>I Didn’t Understand, I´m Really Not Very Smart</i>”—How Design of a Digital Tutee’s Self-Efficacy Affects Conversation and Student Behavior in a Digital Math Game |
title_fullStr |
“<i>I Didn’t Understand, I´m Really Not Very Smart</i>”—How Design of a Digital Tutee’s Self-Efficacy Affects Conversation and Student Behavior in a Digital Math Game |
title_full_unstemmed |
“<i>I Didn’t Understand, I´m Really Not Very Smart</i>”—How Design of a Digital Tutee’s Self-Efficacy Affects Conversation and Student Behavior in a Digital Math Game |
title_sort |
“<i>i didn’t understand, i´m really not very smart</i>”—how design of a digital tutee’s self-efficacy affects conversation and student behavior in a digital math game |
publisher |
MDPI AG |
series |
Education Sciences |
issn |
2227-7102 |
publishDate |
2019-07-01 |
description |
How should a pedagogical agent in educational software be designed to support student learning? This question is complex seeing as there are many types of pedagogical agents and design features, and the effect on different student groups can vary. In this paper we explore the effects of designing a pedagogical agent’s self-efficacy in order to see what effects this has on students´ interaction with it. We have analyzed chat logs from an educational math game incorporating an agent, which acts as a digital tutee. The tutee expresses high or low self-efficacy through feedback given in the chat. This has been performed in relation to the students own self-efficacy. Our previous results indicated that it is more beneficial to design a digital tutee with low self-efficacy than one with high self-efficacy. In this paper, these results are further explored and explained in terms of an increase in the protégé effect and a reverse role modelling effect, whereby the students encourage digital tutees with low self-efficacy. However, there are indications of potential drawbacks that should be further investigated. Some students expressed frustration with the digital tutee with low self-efficacy. A future direction could be to look at more adaptive agents that change their self-efficacy over time as they learn. |
topic |
educational math game teachable agent digital tutee self-efficacy conversational pedagogical agent chatbot |
url |
https://www.mdpi.com/2227-7102/9/3/197 |
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