“<i>I Didn’t Understand, I´m Really Not Very Smart</i>”—How Design of a Digital Tutee’s Self-Efficacy Affects Conversation and Student Behavior in a Digital Math Game

How should a pedagogical agent in educational software be designed to support student learning? This question is complex seeing as there are many types of pedagogical agents and design features, and the effect on different student groups can vary. In this paper we explore the effects of designing a...

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Bibliographic Details
Main Authors: Betty Tärning, Annika Silvervarg
Format: Article
Language:English
Published: MDPI AG 2019-07-01
Series:Education Sciences
Subjects:
Online Access:https://www.mdpi.com/2227-7102/9/3/197