Motion planning in cartesian product graphs

Let G be an undirected graph with n vertices. Assume that a robot is placed on a vertex and n − 2 obstacles are placed on the other vertices. A vertex on which neither a robot nor an obstacle is placed is said to have a hole. Consider a single player game in which a robot or obstacle can be moved to...

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Bibliographic Details
Main Authors: Deb Biswajit, Kapoor Kalpesh
Format: Article
Language:English
Published: Sciendo 2014-05-01
Series:Discussiones Mathematicae Graph Theory
Subjects:
Online Access:https://doi.org/10.7151/dmgt.1726