Motion planning in cartesian product graphs
Let G be an undirected graph with n vertices. Assume that a robot is placed on a vertex and n − 2 obstacles are placed on the other vertices. A vertex on which neither a robot nor an obstacle is placed is said to have a hole. Consider a single player game in which a robot or obstacle can be moved to...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Sciendo
2014-05-01
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Series: | Discussiones Mathematicae Graph Theory |
Subjects: | |
Online Access: | https://doi.org/10.7151/dmgt.1726 |