Dynamic Difficulty Adjustment (DDA) in Computer Games: A Review

Dynamic difficulty adjustment (DDA) is a method of automatically modifying a game’s features, behaviors, and scenarios in real-time, depending on the player’s skill, so that the player, when the game is very simple, does not feel bored or frustrated, when it is very difficult. The intent of the DDA...

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Bibliographic Details
Main Author: Mohammad Zohaib
Format: Article
Language:English
Published: Hindawi Limited 2018-01-01
Series:Advances in Human-Computer Interaction
Online Access:http://dx.doi.org/10.1155/2018/5681652