PLAYING ACTIVE VIDEO GAMES WHILE IN A TENNIS TRAINING PROCESS: A NEW TRAINING TOOL OR A HANDICAP FOR CHILDREN?
Aim: The purpose of this pilot study was to quantify the effect of a continued active video games (AVG) playing on the tennis forehand and backhand technique development. Methods: Altogether 24 tennis players (7 – 9 year olds) were randomly divided in two different groups, both involved in a 12-week...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
ANNALES ZRS, Scientific Publishing House of ZRS Koper
2018-12-01
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Series: | Annales Kinesiologiae |
Online Access: | http://ojs.zrs-kp.si/index.php/AK/article/view/161 |