PLAYING ACTIVE VIDEO GAMES WHILE IN A TENNIS TRAINING PROCESS: A NEW TRAINING TOOL OR A HANDICAP FOR CHILDREN?

Aim: The purpose of this pilot study was to quantify the effect of a continued active video games (AVG) playing on the tennis forehand and backhand technique development. Methods: Altogether 24 tennis players (7 – 9 year olds) were randomly divided in two different groups, both involved in a 12-week...

Full description

Bibliographic Details
Main Authors: Luka Šlosar, Matej Plevnik, Uroš Marušič
Format: Article
Language:English
Published: ANNALES ZRS, Scientific Publishing House of ZRS Koper 2018-12-01
Series:Annales Kinesiologiae
Online Access:http://ojs.zrs-kp.si/index.php/AK/article/view/161