Gamification for Classroom Management: An Implementation Using ClassDojo
In the present educational context, active methodologies and new technologies are aspects that should be included when teaching and learning a subject area. For the education to be successful, classroom management must be considered, since problems may arise and handicap this process. In order to pr...
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Format: | Article |
Language: | English |
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MDPI AG
2020-11-01
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Series: | Sustainability |
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Online Access: | https://www.mdpi.com/2071-1050/12/22/9371 |