Gamification for Classroom Management: An Implementation Using ClassDojo

In the present educational context, active methodologies and new technologies are aspects that should be included when teaching and learning a subject area. For the education to be successful, classroom management must be considered, since problems may arise and handicap this process. In order to pr...

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Bibliographic Details
Main Author: Azucena Barahona Mora
Format: Article
Language:English
Published: MDPI AG 2020-11-01
Series:Sustainability
Subjects:
Online Access:https://www.mdpi.com/2071-1050/12/22/9371