Perceived time pressure and the Iowa Gambling Task

The purpose of the present study was to investigate the effect of perceived time pressure on a learning-based task called the Iowa Gambling Task (IGT). One hundred and sixty-three participants were randomly assigned to one of two groups. The experimental group was informed that the time allotted was...

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Bibliographic Details
Main Authors: Michael A. DeDonno, Heath A. Demaree
Format: Article
Language:English
Published: Society for Judgment and Decision Making 2008-12-01
Series:Judgment and Decision Making
Subjects:
Online Access:http://journal.sjdm.org/8714/jdm8714.pdf