Machine learning gesture analysis of yoga for exergame development

Many successful and innovative information technology applications use gestures as input. These programs span a wide variety of genres, platforms and input technologies, from the touch screen of a smart phone to the full-motion, the natural input of devices like the Kinect Sensor. Visual Gesture Bui...

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Bibliographic Details
Main Authors: Paula Pullen, William Seffens
Format: Article
Language:English
Published: Wiley 2018-06-01
Series:IET Cyber-Physical Systems
Subjects:
Online Access:https://digital-library.theiet.org/content/journals/10.1049/iet-cps.2017.0027