Temps de la chose-racontée et temps du récit vidéoludique : comment le jeu vidéo raconte ?

Starting with a reflection on the application in game studies of Christian Metz’s consideration of the narrative as a double temporal sequence between the time of the thing told and the time of the narrative (2013, p. 30-31), this paper aims to address the issue of narration in video games as a whol...

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Bibliographic Details
Main Author: Rémi Cayatte
Format: Article
Language:fra
Published: Laboratoire Experice 2018-05-01
Series:Sciences du Jeu
Subjects:
Online Access:http://journals.openedition.org/sdj/936

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