Temps de la chose-racontée et temps du récit vidéoludique : comment le jeu vidéo raconte ?
Starting with a reflection on the application in game studies of Christian Metz’s consideration of the narrative as a double temporal sequence between the time of the thing told and the time of the narrative (2013, p. 30-31), this paper aims to address the issue of narration in video games as a whol...
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Format: | Article |
Language: | fra |
Published: |
Laboratoire Experice
2018-05-01
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Series: | Sciences du Jeu |
Subjects: | |
Online Access: | http://journals.openedition.org/sdj/936 |