Review of A* (A Star) Navigation Mesh Pathfinding as the Alternative of Artificial Intelligent for Ghosts Agent on the Pacman Game

Shortest pathfinding problem has become a populer issue in Game’s Artificial Intelligent (AI). This paper discussed the effective way to optimize the shortest pathfinding problem, namely Navigation Mesh (NavMesh). This method is very interesting because it has a large area of implementation, espe...

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Bibliographic Details
Main Author: Moh. Zikky
Format: Article
Language:English
Published: Politeknik Elektronika Negeri Surabaya 2016-08-01
Series:Emitter: International Journal of Engineering Technology
Online Access:http://emitter2.pens.ac.id/ojs/index.php/emitter/article/view/117