Fusing Detected Humans in Multiple Perception Sensors Network

A fusion method is proposed to keep a correct number of humans from all humans detected by the robot operating system based perception sensor network (PSN) which includes multiple partially overlapped field of view (FOV) Kinects. To this end, the fusion rules are based on the parallel and orthogonal...

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Main Authors: Hoang Quang Minh Tran, Anh Vu Le
Format: Article
Language:English
Published: Ton Duc Thang University 2017-11-01
Series:Journal of Advanced Engineering and Computation
Online Access:http://jaec.vn/index.php/JAEC/article/view/61
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spelling doaj-dc3b06df2b334a2093c373f6227529152020-11-25T01:33:21ZengTon Duc Thang UniversityJournal of Advanced Engineering and Computation1859-22442588-123X2017-11-011211412210.25073/jaec.201712.6132Fusing Detected Humans in Multiple Perception Sensors NetworkHoang Quang Minh Tran0Anh Vu Le1Optoelectronics Research Group, Faculty of Electrical and Electronics Engineering, Ton Duc Thang University, Ho Chi Minh City, VietnamOptoelectronics Research Group, Faculty of Electrical and Electronics Engineering, Ton Duc Thang University, Ho Chi Minh City, VietnamA fusion method is proposed to keep a correct number of humans from all humans detected by the robot operating system based perception sensor network (PSN) which includes multiple partially overlapped field of view (FOV) Kinects. To this end, the fusion rules are based on the parallel and orthogonal configurations of Kinects in PSN system. For the parallel configuration, the system will decide whether the detected humans staying in FOV of single Kinect or in overlapped FOV of multiple Kinects by evaluating the angles formed between their locations and Kinect original point on top view (x, z plane) of 3D coordination. Then, basing on the angles, the PSN system will keep the person stay in only one FOV or keep the one with biggest ROI if they stay in overlapped FOV of Kinects. In the case of Kinects with orthogonal configuration, 3D Euclidian distances between detected humans are used to determine the group of humans supported to be same human but detected by different Kinects. Then the system, keep the human with a bigger region of interest (ROI) among this group. The experimental results demonstrate the outperforming of the proposed method in various scenarios. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.http://jaec.vn/index.php/JAEC/article/view/61
collection DOAJ
language English
format Article
sources DOAJ
author Hoang Quang Minh Tran
Anh Vu Le
spellingShingle Hoang Quang Minh Tran
Anh Vu Le
Fusing Detected Humans in Multiple Perception Sensors Network
Journal of Advanced Engineering and Computation
author_facet Hoang Quang Minh Tran
Anh Vu Le
author_sort Hoang Quang Minh Tran
title Fusing Detected Humans in Multiple Perception Sensors Network
title_short Fusing Detected Humans in Multiple Perception Sensors Network
title_full Fusing Detected Humans in Multiple Perception Sensors Network
title_fullStr Fusing Detected Humans in Multiple Perception Sensors Network
title_full_unstemmed Fusing Detected Humans in Multiple Perception Sensors Network
title_sort fusing detected humans in multiple perception sensors network
publisher Ton Duc Thang University
series Journal of Advanced Engineering and Computation
issn 1859-2244
2588-123X
publishDate 2017-11-01
description A fusion method is proposed to keep a correct number of humans from all humans detected by the robot operating system based perception sensor network (PSN) which includes multiple partially overlapped field of view (FOV) Kinects. To this end, the fusion rules are based on the parallel and orthogonal configurations of Kinects in PSN system. For the parallel configuration, the system will decide whether the detected humans staying in FOV of single Kinect or in overlapped FOV of multiple Kinects by evaluating the angles formed between their locations and Kinect original point on top view (x, z plane) of 3D coordination. Then, basing on the angles, the PSN system will keep the person stay in only one FOV or keep the one with biggest ROI if they stay in overlapped FOV of Kinects. In the case of Kinects with orthogonal configuration, 3D Euclidian distances between detected humans are used to determine the group of humans supported to be same human but detected by different Kinects. Then the system, keep the human with a bigger region of interest (ROI) among this group. The experimental results demonstrate the outperforming of the proposed method in various scenarios. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/licenses/by/4.0/), which permits unrestricted use, distribution, and reproduction in any medium, provided the original work is properly cited.
url http://jaec.vn/index.php/JAEC/article/view/61
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