sCool – Game-Based Learning in Computer Science Class: A Case Study in Secondary Education
In this paper we present a case study of the mobile learning game sCool [1]. Based on previous work presented Steinmaurer et. al. (2018) [2] we expand-ed our study by a second experiment and additional aspects. sCool is a mul-ti-platform game that should encourage children learning computational thi...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
International Association of Online Engineering (IAOE)
2019-04-01
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Series: | International Journal of Engineering Pedagogy (iJEP) |
Subjects: | |
Online Access: | https://online-journals.org/index.php/i-jep/article/view/9942 |