sCool – Game-Based Learning in Computer Science Class: A Case Study in Secondary Education

In this paper we present a case study of the mobile learning game sCool [1]. Based on previous work presented Steinmaurer et. al. (2018) [2] we expand-ed our study by a second experiment and additional aspects. sCool is a mul-ti-platform game that should encourage children learning computational thi...

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Bibliographic Details
Main Authors: Alexander Steinmaurer, Johanna Pirker, Christian Gütl
Format: Article
Language:English
Published: International Association of Online Engineering (IAOE) 2019-04-01
Series:International Journal of Engineering Pedagogy (iJEP)
Subjects:
Online Access:https://online-journals.org/index.php/i-jep/article/view/9942