A Case Study of Educational Games in Virtual Reality as a Teaching Method of Lean Management

(1) At present, it is important to bring the latest technologies from industrial practice into the teaching process of educational institutions, including universities. The presented case study addresses the application of educational games in virtual reality to the teaching process in a university...

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Bibliographic Details
Main Authors: Martin Krajčovič, Gabriela Gabajová, Beáta Furmannová, Vladimír Vavrík, Martin Gašo, Marián Matys
Format: Article
Language:English
Published: MDPI AG 2021-04-01
Series:Electronics
Subjects:
5S
Online Access:https://www.mdpi.com/2079-9292/10/7/838