Optimal and interactive keyframe selection for motion capture
Abstract Motion capture is increasingly used in games and movies, but often requires editing before it can be used, for many reasons. The motion may need to be adjusted to correctly interact with virtual objects or to fix problems that result from mapping the motion to a character of a different siz...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2019-04-01
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Series: | Computational Visual Media |
Subjects: | |
Online Access: | http://link.springer.com/article/10.1007/s41095-019-0138-z |