3D Game Content Distributed Adaptation in Heterogeneous Environments

Most current multiplayer 3D games can only be played on a single dedicated platform (a particular computer, console, or cell phone), requiring specifically designed content and communication over a predefined network. Below we show how, by using signal processing techniques such as multiresolution r...

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Bibliographic Details
Main Authors: Paulo Villegas, Robert-Paul Berretty, Gauthier Lafruit, Marius Preda, Francisco Morán
Format: Article
Language:English
Published: SpringerOpen 2007-01-01
Series:EURASIP Journal on Advances in Signal Processing
Online Access:http://dx.doi.org/10.1155/2007/93027