3D Game Content Distributed Adaptation in Heterogeneous Environments
Most current multiplayer 3D games can only be played on a single dedicated platform (a particular computer, console, or cell phone), requiring specifically designed content and communication over a predefined network. Below we show how, by using signal processing techniques such as multiresolution r...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2007-01-01
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Series: | EURASIP Journal on Advances in Signal Processing |
Online Access: | http://dx.doi.org/10.1155/2007/93027 |