The state of the art of gamification practices in the process of teaching and learning in Higher Education
This article presents the results of a bibliographical research which the objective was to synthetize the practices of gamefication employed in the process of teaching and learning in higher education. Therefore, the study was divided in three parts: (1) understand the meaning of gamefication and it...
Main Authors: | Alexandre de Souza Vieira, Alexandre Peixoto Saibert, Manoel Joaquim Ramos Neto, Thailson Mota da Costa, Nataliana de Souza Paiva |
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Format: | Article |
Language: | Spanish |
Published: |
Faculdade Meridional IMED
2018-03-01
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Series: | Revista Brasileira de Ensino Superior |
Subjects: | |
Online Access: | https://seer.imed.edu.br/index.php/REBES/article/view/2185 |
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