The state of the art of gamification practices in the process of teaching and learning in Higher Education

This article presents the results of a bibliographical research which the objective was to synthetize the practices of gamefication employed in the process of teaching and learning in higher education. Therefore, the study was divided in three parts: (1) understand the meaning of gamefication and it...

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Bibliographic Details
Main Authors: Alexandre de Souza Vieira, Alexandre Peixoto Saibert, Manoel Joaquim Ramos Neto, Thailson Mota da Costa, Nataliana de Souza Paiva
Format: Article
Language:Spanish
Published: Faculdade Meridional IMED 2018-03-01
Series:Revista Brasileira de Ensino Superior
Subjects:
Online Access:https://seer.imed.edu.br/index.php/REBES/article/view/2185