Players Imbuing Meaning: Co-creation of Challenges in a prototype MMO
This article discusses how components in a game world can carry meaning relevant to individual players. The discussion is grounded in work with a massively multi-player online (MMO) proto- type where players in guided play-tests created their own opponents that they battled in groups of three. The...
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Format: | Article |
Language: | English |
Published: |
Centro de Estudos de Comunicação e Sociedade (CECS)
2012-12-01
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Series: | Comunicação e Sociedade |
Online Access: | https://revistacomsoc.pt/article/view/1257 |