Challenges with Measuring Learning through Digital Gameplay in K-12 Classrooms
Videogames have long been lauded for their potential to increase engagement and enhance learning when used in classrooms. At the same time, how to best evaluate learning presents challenges, especially when the game does not have standardized assessments built-into it and when games are taken up in...
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2018-06-01
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doaj-cb67552f9c4044c1bb47737ebe40814d2020-11-25T00:56:06ZengCogitatioMedia and Communication2183-24392018-06-016211212510.17645/mac.v6i2.1366732Challenges with Measuring Learning through Digital Gameplay in K-12 ClassroomsCristyne Hebert0Jennifer Jenson1Katrina Fong2Faculty of Education, York University, CanadaFaculty of Education, York University, CanadaDepartment of Psychology, York University, CanadaVideogames have long been lauded for their potential to increase engagement and enhance learning when used in classrooms. At the same time, how to best evaluate learning presents challenges, especially when the game does not have standardized assessments built-into it and when games are taken up in a wide variety of ways in quite diverse contexts. This article details the use of a geography game to support learning in 32 diverse classrooms in Ontario, Canada, alongside challenges with evaluating student learning using a game that did not have a built-in assessment system. In total, 795 students participated in the study. Classroom observations and interviews with teachers were triangulated with student pre and post evaluations. Results demonstrated that students did learn from gameplay, as demonstrated through multiple choice and short answer change scores in the pre to post evaluation, despite variations in duration of play and how the game was integrated in the classroom more generally.https://www.cogitatiopress.com/mediaandcommunication/article/view/1366assessmentdigital gamesgame-based learninggames |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Cristyne Hebert Jennifer Jenson Katrina Fong |
spellingShingle |
Cristyne Hebert Jennifer Jenson Katrina Fong Challenges with Measuring Learning through Digital Gameplay in K-12 Classrooms Media and Communication assessment digital games game-based learning games |
author_facet |
Cristyne Hebert Jennifer Jenson Katrina Fong |
author_sort |
Cristyne Hebert |
title |
Challenges with Measuring Learning through Digital Gameplay in K-12 Classrooms |
title_short |
Challenges with Measuring Learning through Digital Gameplay in K-12 Classrooms |
title_full |
Challenges with Measuring Learning through Digital Gameplay in K-12 Classrooms |
title_fullStr |
Challenges with Measuring Learning through Digital Gameplay in K-12 Classrooms |
title_full_unstemmed |
Challenges with Measuring Learning through Digital Gameplay in K-12 Classrooms |
title_sort |
challenges with measuring learning through digital gameplay in k-12 classrooms |
publisher |
Cogitatio |
series |
Media and Communication |
issn |
2183-2439 |
publishDate |
2018-06-01 |
description |
Videogames have long been lauded for their potential to increase engagement and enhance learning when used in classrooms. At the same time, how to best evaluate learning presents challenges, especially when the game does not have standardized assessments built-into it and when games are taken up in a wide variety of ways in quite diverse contexts. This article details the use of a geography game to support learning in 32 diverse classrooms in Ontario, Canada, alongside challenges with evaluating student learning using a game that did not have a built-in assessment system. In total, 795 students participated in the study. Classroom observations and interviews with teachers were triangulated with student pre and post evaluations. Results demonstrated that students did learn from gameplay, as demonstrated through multiple choice and short answer change scores in the pre to post evaluation, despite variations in duration of play and how the game was integrated in the classroom more generally. |
topic |
assessment digital games game-based learning games |
url |
https://www.cogitatiopress.com/mediaandcommunication/article/view/1366 |
work_keys_str_mv |
AT cristynehebert challengeswithmeasuringlearningthroughdigitalgameplayink12classrooms AT jenniferjenson challengeswithmeasuringlearningthroughdigitalgameplayink12classrooms AT katrinafong challengeswithmeasuringlearningthroughdigitalgameplayink12classrooms |
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1725228224095453184 |