Challenges with Measuring Learning through Digital Gameplay in K-12 Classrooms

Videogames have long been lauded for their potential to increase engagement and enhance learning when used in classrooms. At the same time, how to best evaluate learning presents challenges, especially when the game does not have standardized assessments built-into it and when games are taken up in...

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Bibliographic Details
Main Authors: Cristyne Hebert, Jennifer Jenson, Katrina Fong
Format: Article
Language:English
Published: Cogitatio 2018-06-01
Series:Media and Communication
Subjects:
Online Access:https://www.cogitatiopress.com/mediaandcommunication/article/view/1366