A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy Games
Recognizing destinations of a maneuvering agent is important in real time strategy games. Because finding path in an uncertain environment is essentially a sequential decision problem, we can model the maneuvering process by the Markov decision process (MDP). However, the MDP does not define an acti...
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2016-01-01
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Series: | Mathematical Problems in Engineering |
Online Access: | http://dx.doi.org/10.1155/2016/1907971 |
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doaj-ca5344d431fc43058eb058b4266fa8722020-11-24T21:28:37ZengHindawi LimitedMathematical Problems in Engineering1024-123X1563-51472016-01-01201610.1155/2016/19079711907971A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy GamesQuanjun Yin0Shiguang Yue1Yabing Zha2Peng Jiao3College of Information System and Management, National University of Defense Technology, Changsha 410073, ChinaCollege of Information System and Management, National University of Defense Technology, Changsha 410073, ChinaCollege of Information System and Management, National University of Defense Technology, Changsha 410073, ChinaCollege of Information System and Management, National University of Defense Technology, Changsha 410073, ChinaRecognizing destinations of a maneuvering agent is important in real time strategy games. Because finding path in an uncertain environment is essentially a sequential decision problem, we can model the maneuvering process by the Markov decision process (MDP). However, the MDP does not define an action duration. In this paper, we propose a novel semi-Markov decision model (SMDM). In the SMDM, the destination is regarded as a hidden state, which affects selection of an action; the action is affiliated with a duration variable, which indicates whether the action is completed. We also exploit a Rao-Blackwellised particle filter (RBPF) for inference under the dynamic Bayesian network structure of the SMDM. In experiments, we simulate agents’ maneuvering in a combat field and employ agents’ traces to evaluate the performance of our method. The results show that the SMDM outperforms another extension of the MDP in terms of precision, recall, and F-measure. Destinations are recognized efficiently by our method no matter whether they are changed or not. Additionally, the RBPF infer destinations with smaller variance and less time than the SPF. The average failure rates of the RBPF are lower when the number of particles is not enough.http://dx.doi.org/10.1155/2016/1907971 |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Quanjun Yin Shiguang Yue Yabing Zha Peng Jiao |
spellingShingle |
Quanjun Yin Shiguang Yue Yabing Zha Peng Jiao A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy Games Mathematical Problems in Engineering |
author_facet |
Quanjun Yin Shiguang Yue Yabing Zha Peng Jiao |
author_sort |
Quanjun Yin |
title |
A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy Games |
title_short |
A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy Games |
title_full |
A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy Games |
title_fullStr |
A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy Games |
title_full_unstemmed |
A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy Games |
title_sort |
semi-markov decision model for recognizing the destination of a maneuvering agent in real time strategy games |
publisher |
Hindawi Limited |
series |
Mathematical Problems in Engineering |
issn |
1024-123X 1563-5147 |
publishDate |
2016-01-01 |
description |
Recognizing destinations of a maneuvering agent is important in real time strategy games. Because finding path in an uncertain environment is essentially a sequential decision problem, we can model the maneuvering process by the Markov decision process (MDP). However, the MDP does not define an action duration. In this paper, we propose a novel semi-Markov decision model (SMDM). In the SMDM, the destination is regarded as a hidden state, which affects selection of an action; the action is affiliated with a duration variable, which indicates whether the action is completed. We also exploit a Rao-Blackwellised particle filter (RBPF) for inference under the dynamic Bayesian network structure of the SMDM. In experiments, we simulate agents’ maneuvering in a combat field and employ agents’ traces to evaluate the performance of our method. The results show that the SMDM outperforms another extension of the MDP in terms of precision, recall, and F-measure. Destinations are recognized efficiently by our method no matter whether they are changed or not. Additionally, the RBPF infer destinations with smaller variance and less time than the SPF. The average failure rates of the RBPF are lower when the number of particles is not enough. |
url |
http://dx.doi.org/10.1155/2016/1907971 |
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