A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy Games

Recognizing destinations of a maneuvering agent is important in real time strategy games. Because finding path in an uncertain environment is essentially a sequential decision problem, we can model the maneuvering process by the Markov decision process (MDP). However, the MDP does not define an acti...

Full description

Bibliographic Details
Main Authors: Quanjun Yin, Shiguang Yue, Yabing Zha, Peng Jiao
Format: Article
Language:English
Published: Hindawi Limited 2016-01-01
Series:Mathematical Problems in Engineering
Online Access:http://dx.doi.org/10.1155/2016/1907971
id doaj-ca5344d431fc43058eb058b4266fa872
record_format Article
spelling doaj-ca5344d431fc43058eb058b4266fa8722020-11-24T21:28:37ZengHindawi LimitedMathematical Problems in Engineering1024-123X1563-51472016-01-01201610.1155/2016/19079711907971A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy GamesQuanjun Yin0Shiguang Yue1Yabing Zha2Peng Jiao3College of Information System and Management, National University of Defense Technology, Changsha 410073, ChinaCollege of Information System and Management, National University of Defense Technology, Changsha 410073, ChinaCollege of Information System and Management, National University of Defense Technology, Changsha 410073, ChinaCollege of Information System and Management, National University of Defense Technology, Changsha 410073, ChinaRecognizing destinations of a maneuvering agent is important in real time strategy games. Because finding path in an uncertain environment is essentially a sequential decision problem, we can model the maneuvering process by the Markov decision process (MDP). However, the MDP does not define an action duration. In this paper, we propose a novel semi-Markov decision model (SMDM). In the SMDM, the destination is regarded as a hidden state, which affects selection of an action; the action is affiliated with a duration variable, which indicates whether the action is completed. We also exploit a Rao-Blackwellised particle filter (RBPF) for inference under the dynamic Bayesian network structure of the SMDM. In experiments, we simulate agents’ maneuvering in a combat field and employ agents’ traces to evaluate the performance of our method. The results show that the SMDM outperforms another extension of the MDP in terms of precision, recall, and F-measure. Destinations are recognized efficiently by our method no matter whether they are changed or not. Additionally, the RBPF infer destinations with smaller variance and less time than the SPF. The average failure rates of the RBPF are lower when the number of particles is not enough.http://dx.doi.org/10.1155/2016/1907971
collection DOAJ
language English
format Article
sources DOAJ
author Quanjun Yin
Shiguang Yue
Yabing Zha
Peng Jiao
spellingShingle Quanjun Yin
Shiguang Yue
Yabing Zha
Peng Jiao
A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy Games
Mathematical Problems in Engineering
author_facet Quanjun Yin
Shiguang Yue
Yabing Zha
Peng Jiao
author_sort Quanjun Yin
title A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy Games
title_short A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy Games
title_full A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy Games
title_fullStr A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy Games
title_full_unstemmed A Semi-Markov Decision Model for Recognizing the Destination of a Maneuvering Agent in Real Time Strategy Games
title_sort semi-markov decision model for recognizing the destination of a maneuvering agent in real time strategy games
publisher Hindawi Limited
series Mathematical Problems in Engineering
issn 1024-123X
1563-5147
publishDate 2016-01-01
description Recognizing destinations of a maneuvering agent is important in real time strategy games. Because finding path in an uncertain environment is essentially a sequential decision problem, we can model the maneuvering process by the Markov decision process (MDP). However, the MDP does not define an action duration. In this paper, we propose a novel semi-Markov decision model (SMDM). In the SMDM, the destination is regarded as a hidden state, which affects selection of an action; the action is affiliated with a duration variable, which indicates whether the action is completed. We also exploit a Rao-Blackwellised particle filter (RBPF) for inference under the dynamic Bayesian network structure of the SMDM. In experiments, we simulate agents’ maneuvering in a combat field and employ agents’ traces to evaluate the performance of our method. The results show that the SMDM outperforms another extension of the MDP in terms of precision, recall, and F-measure. Destinations are recognized efficiently by our method no matter whether they are changed or not. Additionally, the RBPF infer destinations with smaller variance and less time than the SPF. The average failure rates of the RBPF are lower when the number of particles is not enough.
url http://dx.doi.org/10.1155/2016/1907971
work_keys_str_mv AT quanjunyin asemimarkovdecisionmodelforrecognizingthedestinationofamaneuveringagentinrealtimestrategygames
AT shiguangyue asemimarkovdecisionmodelforrecognizingthedestinationofamaneuveringagentinrealtimestrategygames
AT yabingzha asemimarkovdecisionmodelforrecognizingthedestinationofamaneuveringagentinrealtimestrategygames
AT pengjiao asemimarkovdecisionmodelforrecognizingthedestinationofamaneuveringagentinrealtimestrategygames
AT quanjunyin semimarkovdecisionmodelforrecognizingthedestinationofamaneuveringagentinrealtimestrategygames
AT shiguangyue semimarkovdecisionmodelforrecognizingthedestinationofamaneuveringagentinrealtimestrategygames
AT yabingzha semimarkovdecisionmodelforrecognizingthedestinationofamaneuveringagentinrealtimestrategygames
AT pengjiao semimarkovdecisionmodelforrecognizingthedestinationofamaneuveringagentinrealtimestrategygames
_version_ 1725969445883478016