Comparison of the effectiveness of lecture instruction and virtual reality-based serious gaming instruction on the medical students’ learning outcome about approach to coma
Abstract Background New approaches to e-learning and the use of virtual reality technology and serious game in medical education are on the rise. Therefore, the purpose of this study was to compare the effectiveness of lecture method and virtual reality-based serious gaming (VRBSG) method on student...
Main Authors: | , , , |
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Format: | Article |
Language: | English |
Published: |
BMC
2021-06-01
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Series: | BMC Medical Education |
Subjects: | |
Online Access: | https://doi.org/10.1186/s12909-021-02771-z |