Social dimensions of expertise in World of Warcraft players

Expertise development in the massively multiplayer online game World of Warcraft (Blizzard Entertainment, 2004) depends greatly on a player's use of social skills to gain access to expert player groups and accrue social and cultural capital. Drawn from ethnographic research, this paper maps out...

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Bibliographic Details
Main Author: Mark Chen
Format: Article
Language:English
Published: Organization for Transformative Works 2009-03-01
Series:Transformative Works and Cultures
Subjects:
Online Access:http://journal.transformativeworks.org/index.php/twc/article/view/72/98
Description
Summary:Expertise development in the massively multiplayer online game World of Warcraft (Blizzard Entertainment, 2004) depends greatly on a player's use of social skills to gain access to expert player groups and accrue social and cultural capital. Drawn from ethnographic research, this paper maps out various forms of expert practice and highlights the social aspects of game play that often eclipse the importance of game-mechanics knowledge. At the time of this research, playing World of Warcraft and developing expertise in the game happened roughly within a two-stage process: (1) leveling up, or advancing one's character or avatar while learning the mechanics of the game, and (2) drawing on social capital gained during the first stage to join a group of up to 40 players to partake in high-end or endgame content.
ISSN:1941-2258
1941-2258