A Survey of the Predictors of Amount of Aggression in the Adolescent Users of Violent Video Games in Qom City, 2012, Iran
Background and Objectives: Adolescents are the main audiences of video games. Attractive technologies of these games make virtual faces seem real characters to their audiences. There is a high tendency to show violent and deadly scenes. The present study was done with the purpose of determining the...
Main Authors: | , , , |
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Format: | Article |
Language: | fas |
Published: |
Qom University of Medical Sciences
2013-07-01
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Series: | Majallah-i Dānishgāh-i ̒Ulūm-i Pizishkī-i Qum |
Subjects: | |
Online Access: | http://journal.muq.ac.ir/index.php/qumsj/article/view/668 |
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